Real Horizons builds Spatial Studio — one workspace to turn raw captures into published, interactive 3D tours that open in a browser and share with a link.
Real Horizons started with property captures. Gaussian Splatting could preserve reflections, transparency, lighting, and room depth — but editing and publishing the result still took too much technical work.
Spatial Studio was built for that last step. Teams move from raw footage to a shareable browser tour without building a custom 3D pipeline for every project.
The platform now brings together cloud splat generation, AI-assisted scene annotations, Google 3D Maps, and guided tour tools for spatial creators and property teams.
Share photorealistic 3D experiences with a link. No downloads, no plugins, and it works on any modern device.
Spatial Sense drafts annotations for rooms, amenities, views, and points of interest straight from a prompt.
Capture, editing, and publishing live in one workflow so teams can focus on the tour, not the pipeline.
The start
We began capturing real spaces with Gaussian Splatting — preserving reflections, transparency, lighting, and true room depth.
The gap
The splats looked incredible, but editing and shipping them still took a custom 3D pipeline for every single project.
The build
We built the last mile: raw footage to a shareable browser tour, without rebuilding the workflow each time.
Today
Cloud splat generation, AI-assisted annotations, Google 3D Maps, and guided tour tools in a single workspace.
We build tools that help creators turn scans, videos, and images into interactive 3D tours — without rebuilding the workflow for every project.
A small team building the capture, editing, and publishing workflow behind Spatial Studio.