Tour Publishing

3DGS Virtual Tour Guide

Build a 3DGS virtual tour with a clear first view, waypoints, labels, hotspots, CTA, embed, and analytics plan.

By Real Horizons TeamPublished June 3, 2026Updated July 16, 2026
3DGS virtual tourGaussian splatting virtual tour3DGS toursplat virtual tour3D tour software
A Spatial Studio tour publishing layout with a property walkthrough, guided stops, analytics, and presentation panels
Tour Publishing

Build a 3DGS virtual tour with a clear first view, waypoints, labels, hotspots, CTA, embed, and analytics plan.

A 3DGS virtual tour needs structure: first view, stops, labels, hotspots, CTA, embed, and analytics.

Short answer

A raw scene asks visitors to explore. A tour gives them a path.

A 3DGS virtual tour needs structure: first view, stops, labels, hotspots, CTA, embed, and analytics. A useful test is simple: can someone open the tour, understand the place, and know what to do next without a separate explanation?

Real Horizons supports the full Spatial Studio workflow: generate high-quality Gaussian splats from smartphone video, 360 cameras, 360 drones, standard drone footage, DSLR/photo sets, or mixed media, then turn the result into a guided browser tour with waypoints, labels, hotspots, embeds, CTAs, and analytics.

How to judge the workflow

AreaWhat to checkWhy it matters
OrientationStart where the visitor understands the space.A confusing first view loses people quickly.
GuidanceUse waypoints, labels, and hotspots.The tour should answer questions in order.
ConversionPlace CTAs where the visitor has context.Measure opens, clicks, and source campaigns.

Practical checklist

  • Set a first view that explains the space.
  • Add waypoints for key rooms or zones.
  • Use hotspots only where context changes a decision.
  • Add a clear next action.
  • Track which stops get used.

Why Real Horizons is different

Real Horizons brings cloud Gaussian splat generation and guided tour delivery into one workflow. Spatial Studio supports captures from smartphones, 360 cameras, 360 drones, standard drones, DSLR/photo sets, and mixed media, then helps teams review the scene, add context, publish the tour, and measure visitor actions.

Common mistakes

  • Judging the result only inside a raw viewer.
  • Forgetting the first view, so visitors open into a confusing angle.
  • Adding too many labels instead of a clear route.
  • Sending a heavy scene without testing a normal phone.
  • Treating the same capture method as right for every project.

Published-tour checks that matter

A land-development tour combines aerial context, waypoints, and site detail in one published view.

A land-development tour combines aerial context, waypoints, and site detail in one published view.

After generation, tour authoring turns the spatial asset into a usable experience. The first view should explain the space, the bottom or side navigation should make the route clear, and any labels should help visitors make a decision instead of decorating the scene. The finished tour should feel like a useful browser page, not a file preview.

Review the published link the same way a visitor would. Open it on desktop, then on a phone. Check whether the tour title, waypoints, hotspots, CTA, and surrounding context still make sense without a sales person explaining it. If the main action is hidden or the first view feels random, revise the tour before embedding it on a landing page.

A published cafe tour gives visitors a clear first view before they move through the space.

A published cafe tour gives visitors a clear first view before they move through the space.

Before launch, do one pass through the published tour: preview the opening view, copy the share link, test the embed, confirm the CTA, and decide which events you will track. Those checks catch the issues visitors notice first: a weak start, a hidden next step, or a link that works on desktop but not on mobile.

A finished tour should connect the visual result to a measurable action: a booking click, inquiry, embedded listing view, or stakeholder share. For the broader workflow, read Splat Virtual Tour Software and Gaussian Splatting for Real Estate.

The page around the tour should make the next step clear. Explain what the visitor can inspect, why the first view matters, and whether the right action is booking, inquiry, download, or sharing with a teammate.

Check the first stop with someone who has not seen the capture before; if they understand the space quickly, the tour is doing its job.

Next step

Open the related workflow.

Review live examples or move straight into the matching Spatial Studio flow.